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Here Are Bungie’s Changes From The ‘Destiny 2’ Console Beta To The Upcoming PC Beta – Forbes

Bungie

Destiny 2

Betas are a time to collect feedback from the community, and lord knows Bungie had a lot of it to sift through after the Destiny 2 beta a couple weeks ago. But there’s still one more beta to come on PC, and Bungie is using console beta feedback to make some much-requested changes that fans will get to see in action.

In their most recent “This Week at Bungie” breakdown, these fixes and alterations were detailed. Here are some of the more significant ones with Bungie’s notes, and my own thoughts below them:

Quickplay

Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often.

This combined with a global recharge increase for Supers seems like it may fix many of the problems players had with PvP. I’m not sure I never got a Super in a PvP match in the beta, but if I did it was usually at the very end which always turned the closing moments of the game into utter chaos. This change was definitely needed.

Warlocks now have the same Melee Range as all other classes

With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.

I…actually didn’t know this was a thing. In Destiny 1, the Warlock’s Stormcaller punch was always a source of controversy because of its insane range, but I didn’t know Warlocks had a higher base punch range. Melees in general are less powerful than they were in D1, but it does make sense to make this distance uniform so switching between classes doesn’t feel so weird.

Bungie

Destiny 2

Globally reduced the time it takes to charge your Super

This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.

I am curious to see what the rate change will be because yeah, 2-3 Supers per strike and maybe one in a PvP match was just too damn slow. I’m unclear why this change was ever made in the first place, and if things will now be at “normal” levels, or still a bit slower than the original game. We do know there’s gear to increase this charge rate further, so it may still be hard to judge the final product even with this alteration.

Increased Grenade Damage in PvE

Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.

So this is…good, but I’m still a little concerned that Bungie is okay with high cooldowns on the grenade. The damage was part of the problem, sure, but in the beta it just felt like half the time when I went to reach for my grenade, it just wasn’t there. Again, there’s gear to help with this, but I did not come away from Destiny 1 (at least in PvE) thinking “damn, I really wish I could use my grenade less.”

Bungie

Destiny 2

Increased Power Ammo drops in PvE

This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

Again, this is another half-solution to what might be a larger problem, depending on how the final game feels. There was certainly not enough power ammo in the beta to the point where you were using primaries 90% of the time in PvE. But even with more ammo for that slot, I have yet to be convinced that the dual primary set-up cramming old secondaries like shotguns and sniper rifles into power with launchers and swords is a good call. But at this point, that system is locked and was certainly not going to be changed even after beta feedback. Maybe weapon diversity will be greater than I think once the full arsenal is unveiled, but at least in the beta, it wasn’t just a lack of ammo that was an issue for me.

I’m really looking forward to the PC beta at the end of the month. While it won’t be my primary platform for Destiny 2, I have been playing way, way more shooters there recently, and I’m curious to see how it changes the feel of Destiny after playing for years on console only. So far, these changes are all positive, but I want to see if they’re going to be enough, or if further fixes will be needed.

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Here Are Bungie’s Changes From The ‘Destiny 2’ Console Beta To The Upcoming PC Beta – Forbes

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