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Here’s How To Get Around (Some Of) Super Mario Odyssey’s Forced Motion Controls – Forbes


Super Mario Odyssey

Super Mario Odyssey is one of the best-reviewed games of all time, and from what I’ve played of it so far, it’s certainly living up to that status. It really is an incredible experience, a must-play for everyone with the Switch, and for those without it, it’s probably a reason to hunt one down and buy it.

I’ll get more into the specifics of the game later on, but for now, I wanted to address an issue that seems to be coming up a lot. Super Mario Odyssey forces players to use motion controls very often in the game, using the Switch’s most awkward control set-up as the default, as the game wants you to be holding two separated Joy-Cons to play. But you can also play with the grip or the Pro Controller or in handheld mode, but when you do, things get a little more complicated.

It’s…okay to shake the Pro controller for certain moves, which is what I’ve been doing, but in handheld mode, shaking your entire Switch for some moves feels clunky and possibly dangerous, as you might shake it right out of your hand. But it turns out that for at least a few moves, you can actually use the controller to pull them off with hidden inputs the game sometimes forgets to tell you about.

So far, optional inputs have been found for two moves:


Super Mario Odyssey

Spin throw – One of the most powerful moves in the game is the ability for Mario to spin Cappy around him in an increasingly large circle, wiping out all enemies nearby. You shake the controller horizontally for this, but you can also pull this off by twirling around the left thumbstick instead, which will do the same move, albeit a bit more awkwardly. But it is possible, at least.

Downward throw – You can pull of a downward throw of Cappy to reach hard to get triggers or coins by doing a ground pound, then as soon as you hit the ground, you press Y to throw. Release the trigger or you might accidentally start rolling. This again, is a more awkward way of pulling of a downward throw than motion controls, but it can work in a pinch.

Upward throw – ??? No one can figure out an alternate input for this yet.

Homing throw – ??? The same goes for this.

Camera – You can actually turn off “motion controls” in the menu, but it affects only the gyro camera, not Cappy moves. But if you hate gyro, at least the option is there.

So this isn’t a total fix, but it’s a start to get you past a few obstacles if you’d really prefer not to use motion controls. I will say my advice about “shaking” using any input would be that it’s not really a shake and more of a quick flick in a specific direction. The movement does not have to be dramatic or prolonged, just a quick jerk up or down or to the right or left. I’ve mostly been suing the Pro controller and this has worked just fine, but even in handheld mode, you can move the whole contraption a lot less than you might initially think to get it to work. But again, the above will give you some shortcuts if you’d rather not.

In any other game I might expect an upcoming patch to fix a few of these issues, clearly mapping out alternate controls for motion-based moves so they’re accessible to more people, but Nintendo knows what they want, and what they clearly want in Mario Odyssey is for you to use motion controls. Honestly, I think it’s one of the better uses of motion controls Nintendo has put into its games in the last few years, but I understand why some people would not want to use them, and as decent as they might be, they do make the game much worse in handheld mode.

For now, use these fixes, and I will update this post if more alternate moves are found, so keep checking back.

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Here’s How To Get Around (Some Of) Super Mario Odyssey’s Forced Motion Controls – Forbes

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